Decals for identification marks have been added. Its 8×8 wheel base gives it exceptional off-road performance, and on even road enables it to reach speeds above 100 kph Its main caliber is a 105-mm gun with great APFSDS rounds. The research tree for the fleet has been divided into two separate vertical trees: Coastal Fleet(small) and Blue-water Fleet(large). The distance to the capture point border in the view area has been added. The automatic feature in the destruction of AI vehicles has been disabled. News. All rights reserved. Capture point markers have been moved from the world (game space) to the HUD in ground and naval missions. War Thunder got its long-awaited 'New Power' update today, updating the game's engine and vastly improving its graphics in the process. I guess I have found my dream job - idling among tanks and ogling those cool warbirds. On the 17th of November from 06:00 GMT the server will not be available as we will be implementing Update "New Power" in War Thunder. Honolulu - The island previously was located within range of the location borders and couldn't be bypassed - now it is possible to bypass it. The mechanics of the new HUD markers for capture points has been changed: The altitude of the marker above the surface has been changed from 5 to 10 meters. A bug which would cause naval vessel crews to be blocked in battle has been fixed. Gaijin Entertainment announces that military online action War Thunder will get the major Content Update “New Power” and native next-gen c Gaijin Entertainment announces that military online action War Thunder will get the major Content Update “New Power… Should've implemented "NEW SERVER" fix before New Power update. Finally, after all these nice additions you might wonder what kind of beefy PC you'll need to run the new War Thunder… War Thunder 2.0: 'New Power' Dev Server Imgur Album [397 Images] Other. Ports in the naval enduring confrontation are now protected by anti-torpedo nets: any torpedos crossing the port border will now detonate. More pronounced sound of the engine turbo charger has been added to the. A bug that stopped decal turning with a gamepad in the customization menu has been fixed. Pan-Asian Tree Founder. War Thunder is a vehicular combat multiplayer video game developed and published by the Moscow video game developer studio Gaijin Entertaiment.Announced in 2011, it was first … The possibility of launching several missiles simultaneously have been implemented for ATGM with beam guidance. A bug which closed the controls menu instead of switching to simplified controls has been fixed. Your friend’s rank II in aviation/ground forces or rank III in naval forces is required to receive the first award. Ez azért van, mert ha minden értéket kiírnék, akkor még holnaputánra se … Airfield models have been changed to a new 1700 metres long model. this is so amazing, i noticed some music i havent heard before, did we get some new music? Myself and other's have found a major issue. The high-explosive effect of 165 and 184 mm HE shells (cannons on the. A bug that showed the ‘Torpedo travel depth ’ option for all naval vessels has been fixed. For suspended weaponry with guided missiles air-to-surface will use a fixed multiplier of 25% of the cost of the aircraft. Read more in our. Destruction of player-controlled aircraft now gives victory points. War Thunder … The cost of such a belt will be 20% of the vehicle cost. The possibility to hide radar indications in the interface with a switched off radar and no active counter-detection system has been added for aircraft. If such a module is damaged or destroyed, the disabled crew is replenished from other compartments as the module is repaired. I-15 M-22. MiG-3 (all series) — air stream swirl around stabilizers has been specified. Followers 167. Models for aircraft carriers in test flight missions for the modern US and British jet aircraft have been changed. New targets in the test missions for ships with large tonnage. From War Thunder Wiki. report. 2 years is too much to spend going to the top of ONE FRICKING NATIONS ARMY, Not cool. I am part of the War Thunder … Hang-ups have been fixed for Intel HD 4000 and HD 5000 series graphic cards (. The values going beyond the interpolation limits uses the marginal coefficient values. "Hull destruction" functionality no longer applies to damage on the internal modules caused by kinetic shells. There are vehicles to repair, all all those guys in hangar/maintenance area are just idling, sunbathing or having a drink in the party tent. In order to use it you need to destroy 20 enemy player controlled vehicles in a single battle. A bug has been fixed with the incorrect application of wagers for ranks I-II in naval battles. Engine inertia and momentum have been reduced. Added visually reliable sky effects, clouds of different types, fog, sunlight scattering and much more. Та-152С — brake effectiveness has been improved (nosing-over probability has been reduced significantly). Download the game. They are quieter on vehicle stop, and louder, when the vehicle starts moving. The display of the grid cell size on the mini map has been added to ground and naval missions. Update "New Power" ( changelog) was introduced on 17 November 2020. A bug with missed hit effects on destroyed ground vehicles has been fixed. I-15. New Power update of War Thunder brings lots of changes into the game. Preliminary update notes for War Thunder “New Power” Update : Unofficial Notes by Gentlespie : Testing on twitch : This is a video from Update 126.96.36.199. A bug, where the preview of any vehicle would in some cases be available in any hangar, has been fixed. In ground battles, destroyed player's vehicles now remain on the battlefield until the end of the mission. Modules such as boiler rooms, transmission, magazines, artillery turrets, multilevel elevators and torpedo tubes now have their own crew. I-15R. Intermittent sounds of allied vehicle engines in large concentrations around the listener at respawn points has been fixed. The maximum penalty for pumping speed in case of disabling of all pumps is 25% of the maximum. Engines on allied/enemy ground vehicles now sound as diverse as the player vehicle (not implemented for x86 Windows versions due to technical limitations of the platform). Wave drag resistance increased due to the thinner profile. The sounds of artillery shells bursting no longer muffle the surrounding sound picture. A bug where smokescreens would not hide the markers of other vehicles in arcade ground battles has been fixed. A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed. by gszabi99. And the biggest change is the new graphics engine. AI vehicle counters have been disabled. On already destroyed and burning ground vehicles, an internal fire can now be seen through gaps. New Power is the biggest update in the history of the game to launch on PC, as well as PlayStation 5 and Xbox Series X|S versions of War Thunder that fully utilize the next-gen consoles power. The DATAMINE flair is for substantive datamining posts. Assist 5 ครั้งได้ภายใน 5 นาทีกว่าๆ l War Thunder. It is intended only for official War Thunder news from Gaijin sites and sources. D-Pad on the gamepad and keyboard arrows move the mouse cursor over the interface elements. Gaijin Entertainment announces that the military online action War Thunder just got “New Power”, which is the biggest update in the history of the game, as well as PlayStation 5 and Xbox Series X|S versions of War Thunder that fully utilize the next-gen consoles power. 4:20. Reliable traces of projectiles hitting objects in the game world have been implemented. Jahrain, I counted 19 guys on the airforce and army compounds. Close. This bug should be addressed ASAP. Crew system has been reworked. The rest are slacking off. Armour-piercing shells stuck in the tank's armour when not pierced completely have been added. A bug where the time for completing a task didn’t fit the history of the Battle Tasks window has been fixed. Stream War Thunder 2.0 - New Power OST by Wilsky360 from desktop or your mobile device. I-185 (all series) — air stream swirl around stabilizers has been specified. From the start of the mission within a given periodicity, four illumination shells (two from each team) will be fired (synchronised) between the respawn zones to the capture zones. The volume of the engines and rotor sounds of allied/enemy helicopters has been increased. Sound events for artillery shell explosions have been reworked. In this case any player can hook a tow cable to any destroyed vehicle and tow it to another location to free up a route or passage or to use it as cover. Blue-water ships, from light cruisers, crew compartments redistributed to the internal spaces of a ship that is not occupied by other modules. Background blur has been added. A new version of the Dagor Engine, the first battleships, new aircraft carriers, new sky, vertical take-off … 3 minute read; Share. A bug has been fixed with missing sound and visual effects of hits on the destruction of the player’s ground vehicle. A bug where the research window might contain the test drive icon has been fixed. Tell us what you think. The cable control on the ailerons and elevators has been replaced with tubular (more accurate) rods. playing server and play new mini game .baca deskripsi Towards a trusted web: Timestamping content with WordProof South Dakota transplant Matt Triplett hosting first ever … We will inform you when maintenance is … Jump to: navigation, search. Issue with playback of engine over-throttle on opposing/allied ground vehicles. December 26, 2020. In AB, torpedoes automatically select the optimum depth for hitting the target, if the sea floor permits. I need to finish work right now and set my eyes on this glorious update! Also in these missions the number of ground vehicles has been increased and both heavy vehicles (dots and tanks) and light vehicles (artillery, anti-aircraft guns and trucks) will be counted as victory points. A bug has been fixed that didn't allow a refresh to the limit of the Special battle tasks after completing a medium Battle task without re-entering the game. Első 1.99 dev datamine, bővített kiadás (Valószínűleg van olyan, akit zavar, hogy nem vagyok pontos sok helyen. News. War Thunder new power update. Damn i want that T90. Dozer15, How would it work if you only had 1 day of premium? A client crash when connecting players to naval battles has been fixed. "Reference" vehicle modification in test drive will now use all modifications (except mutually exclusive ones) and not just those affecting vehicle characteristics. I am shaking with rage. The volume of radio conversations of the crew and allies has been increased. Previously, destruction of light vehicles didn't affect victory points. Camouflage sets for following vehicles have been updated. hide. A variant of a bomber with a nuclear weapon has been added to air events in ground battles at a BR of 6.0-7.0. A bug has been fixed with missing sound and visual effects of hits on enemy/allied vehicle hits on enemy/allied ground vehicles. The impact of shock waves on vessels rolling from close explosions and hits from large shells has been reduced. How about balancing maps instead adding more paid stuff? A bug which wouldn’t allow players to respawn after the loss of their first tank in RB mode has been fixed. Engine over-throttle sounds on ground vehicles have become shorter. A bug where smoke from a destroyed vehicle allowed players to see through the smoke from the ESS (Engine Smoke Generator System) or smoke grenades has been fixed. Mini map has been updated vehicle cannons will now detonate something..... fiddling tires... Against a boat or ship 's bow has been removed from hull hits by kinetic.... My eyes on this glorious update turbine, and the wave state of the and! Task didn ’ t fit the history of the cost of such a module is repaired cannons for between! 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