*The Qeynos Aqueduct System – Added missing NPCs in evil area. 2019.10.19* Great Divide – outline of zone and various caves. [your skill in hyphenations has increased +10]. The Level Range column indicates the level range of the monsters in the zone, rounded to the nearest 5 levels. If you go into a zone and bring up the map only to find nothing's there, you need to install the brewall map pack. Maps still look great. Looks significantly better. Nav. * Velketor’s Labyrinth – added some hunters.2019.11.04 24:00 EST* No updates since 10/26. *West Freeport – Added missing NPCs. What this allows you to do is make and edit your own maps for each zone. Nav links to Lesser Faydark and Felwithe (from the map of Greater Faydark) have been fixed. The Patch Notes is available in our forum. Another round of beta maps can be found below. Quest/Raid NPC’s added. EverQuest is free-to-play. Raid maps; Map links  Recommended . This version does not require.NET (no programs) as its just a … This set of maps includes final versions of all the The Burning Lands zones and quite a few changes to older zones. The ports directly to any of the zones from Old Man Thorren allowed me to focus on getting all the maps done, versus working on progression to get access to the zones. By Brewall October 17, 2019 October 17, 2019 In-Game Maps Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. Glad I cleaned it up a few years ago. Time for another set of map files. With that in mind, a dedicated group of players began a collection of servers dubbed Project 1999 which aims to restore the game to how it looked and felt in the “good old days” – bugs and all. Our next Progression Server, Mangler, is becoming available to players on Saturday, March 16, 2019 at 12 PM PT.Mangler is best-suited for players who want to go back to experience the early days of EverQuest, starting at the beginning and moving through content at a more relaxed pace. Temple of Veeshan East wing is still a bit rough and I need to spend some time pulling it into 3d modeling program so I can copy/paste detailed geometry. A full collection of the maps that I use. Hail, Norrath! Very pleased with color scheme splitting the city levels and tying it into the matching caves. The biggest improvements are in the Omens of War and The Buried Sea expansions where I remapped entire zones from scratch. Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times! Everquest General Guides; Covering all of the Everquest basics and noobie questions. I am very pleased to say that my maps for ToV are essentially finalized. More details to come.Dragon Necropolis – a complete nightmare of traps and see-everything mobs. Skyshrine Temple – appears to be same geometry as older zone, but doors and other extras are different.Sleeper’s Tomb – even with a 115 rouge, I couldn’t get further in than the waist-high pile of corpses in the first room. I made a few passes through, and all my vertical tunnels appear spot-on. Selo is a Fast Progression Server, with faster experience and faction gain, shorter instance timers, and monthly expansion unlocks. Players will be given TWO new opportunities to reexperience EverQuest's history when the Selo and Mangler Progression Servers launch on Saturday, March 16, 2019 at 12 PM PT! * Swamp of No Hope – Added missing ruins. Arrived home this evening eager to get back to validating my latest map of the ToFS, but servers are down. In game, open the map window. Based on what I’ve seen of the zones so far:Cobalt Scar – different layout but with some similarities to original zone, with the addition of Siren’s Grotto. With the upcoming beta of the latest EverQuest expansion, I am publishing my latest set of maps. Goodurden's Maps are the most comprehensive and are being constantly updated. * Solteris, the Throne of Ro – clarified some geometry. Scars of Velious* Cobalt Scar – added missing NPCs. (continued) - Frostfell Celebration (continued) - New Year Celebration (continued) - Bonus: Rares, Marketplace; [Language: en] [Timezone: America/Los_Angeles] Blue leads to dead end hallways. EverQuest has been patched on November 18, 2020. It is a chance to explore and record the journey. This set has a bit of improvements from original release through the latest. *Highpass Hold – Added a few missing NPCs. Appears to be same geometry as original zone, but the ice has blocked and altered many areas.The Temple of Veeshan – similar but but different. Mapping Index (GM) = Grand Master (Q) = Quest I will release the maps, sans-final-in-game-version-unseen. Downtime is expected to last approximately 6 hours. Everquest Cartography System (Maps) Everquests cartography system was implemented during Gates of Discord. Thinking About EverQuest In 2019. Map nav-links from gfay fixed. After that, it was just cleanup. Significant improvement* Wall of Slaughter – added missing NPCsThe Buried Sea* Barren Coast – revised labels based on quest location descriptions* Katta Castrum – some geometry cleanup* The Open Sea (A) through (E) – remapped and created maps for all the ship-to-ship combat zonesTorment of Velious* All zones – more hunter locations, labels, and more. Maps for those on EQ emulation servers:East CommonlandsEast FreeportHighpass HoldInnothule SwampKerra RidgeNektulos ForestNorth Desert of RoOasis of MarrMisty ThicketSouth Desert of RoThe Steamfont MountainsThe Lavastorm MountainsThe Ocean of TearsToxxulia ForestWest CommonlandsWest Freeport, Ruins of Kunark* City of Mist – Added NPCs and groundspawns. This launch discount will last now last through August. * The Undershore – Remapped areas leading to instances, Underfoot* Lair of the Fallen – remapped entire zone from scratchSecrets of Faydwer*Crypt of Shade – remapped entire zone from scratch*Deepscar’s Den – remapped entire zone from scratch*Dragonscale Hills – remapped minotaur fort and Falrazim’s cave*Tinmizer’s Wunderwerks – remapped entire zone from scratch. * Great Divide – more details. I spent some time chatting with a few players that were on EQ emulation servers and was asked if I could spend some time fixing some classic maps. Included in this map pack are the following Torment of Velious maps: Left click it and scroll down to Good's Maps... Voila! I have a few more expansions to go before I can say everything has been cleaned up, but I’m getting closer. ). 3 Replies | 54,544 Views House of Thule - Pathc Notes. I run around like an idiot because I have no idea where I'm going. EverQuest was one of the first commercial forays into three dimensions and is still getting expansions to this day. All zones* Changed all text usages of a single quote mark ‘ to an apostrophe `, Original EverQuest* Steamfont Mountains – Adjusted zoneline to Loping PlanesDepths of Darkhollow* Corathus Creep – Added more pillars throughout zone* Coven of the Skinwalkers – Added missing room on top level* Dreadspire Keep – remapped entrance area, adjusted doors, and many other improvements* Living Larder – Added lake, added stalagmites, cleaned up geometry* Queen Sendaii’s Lair – cleaned up geometry* Shadowspine – Added missing walls in top room* Snarlstone Dens – Added ramp areas. A zone-connection map showing all EverQuest zones, connections, portals, and clickies. Adjusted NPC types. Now in its unprecedented 19th year, EverQuest continues to add immersive gameplay, captivating storytelling, and exciting worlds full of mystery, fantasy, and adventure. *Lake Rathe – Added missing NPCs on islands, NE side, and W side of zone. * Firiona Vie – Added missing ruins. Improvements Under Development. Last Updated: December 17, 2019. EverQuest is the game that defined the MMORPG genre! Before the in-game map viewer appeared, everyone had a binder of maps. Massive improvement! Green is layer below, and Cyan below that. Original EQ* North Karana – added farm on east side of zone. * Velketor`s Labyrinth – same geometry as prior zone. I finally managed to squeeze in enough time to clean up all the new CoV maps and get them to the level of detail I wanted. Original EverQuest* The Butcherblock Mountains – Added more terrain showing hills throughout zone. I used a 115 rogue just to get past all the dracoliche’s, but the traps and bats in the tunnel killed me dozens of times. Line optimizer took file from 12,590 lines down to 2,706. Create a new folder called Brewall under Everquest’s map folder (e.g. I added significant amount of details to all the zones. Since late October, I have made repeated visits to all the zones and pleased with the quality of the maps. Dark green and dark blue layers at bottom leading to Crystal Caverns. *Added legend to bottom of maps with hunter, collection, and other info. Extract the file inside your Everquest map folder or drag and drop the content of the zip *Inside* your main eq *maps* folder. You will see a scrolling tab labeled default on the top left corner of the map window . Oct 24, 2020. I always relish the release of a new expansion. Prophecy of Ro* Skylance – clarified some geometry. * The Butcherblock Mountains – Added more terrain showing hills throughout zone. Line optimizer took file from 15,656 lines down to 2,688. * Ry`Gorr Mines – mostly complete. Thanks to Glenda for reporting an issue on the gfay map. I made a run-through and looks accurate. So, I wound up going back to using /loc and dusting off some very old code that could take the information from the log file and plot out a map. Another big round of template updates have been completed! Find local businesses, view maps and get driving directions in Google Maps. This version installs like a regular eq2 interface and is static. C:\users\public\Everquest\maps\Brewall) Copy the unzipped map files to this folder. I continue to work on hunters/collections, but I will tip my lute to the EQResource folks for sleuthing the spawns. This batch of maps includes final maps of all of ToV, including map legends . Players will start as Level 85 Heroic Characters with experience gain at the same rate as live servers. I CANNOT for the life of me figure out how to download this map program, and yes, I'm a dumb woman who knows nothing about computers. ; Brewall's EverQuest Maps are another good set and can be used as well. EverQuest Summary : The groundbreaking MMORPG: play the black knight, the reclusive wizard, or the crafty rogue in this immersive and mythic world of stellar fantasy. Added a few missing walls. - Serynn Dipity. 2019.10.21 17:20 EST* Ry`Gorr Mines recolored. Remapped entrance area. Start EQ and login with one of your characters. The World of Norrath from Everquest, by trydar its finished! Quest/Raid NPC’s added. Hoping to have this zone wrapped up in a couple days. * Ry`Gorr Mines – minor touch-ups. You can have one command per line. For this expansion’s ToV maps, I am very pleased with the results. I remapped an enormous amount of the zone and cleaned up with my 3d modeling tools. Adjusted NPC types.Underfoot*Brell’s Temple – remapped entire zone from scratch. Original EverQuest. Be a part of a thriving community and continue your adventures in the world of Norrath. The Buried Sea* Katta Castrum – clarified some geometry. 2019.10.26 23:45 EST* Overall, only thing left to map are the upper floors of Tower of Frozen Shadow. 2019.10.21 9:30 EST:* Great Divide – added Coldain mine in SE corner. It’s hardly recognizable. Underfoot*Kernagir, the Shining City – remapped almost entire zone from scratch. * Ry`Gorr Mines – partial zone map. Tonight, I focused on sections of The Temple of Veeshan. Aug 22, 2020. I will confess that it wasn’t easy. Significant improvement* Muramite Proving Grounds (A) through (F) – remapped from scratch. The colors of the lair’s level ties to where it comes in from the underground areas. Year of EverQuest Pack. *Old Bloodfields – Added missing NPCs. But even for long-standing players, EverQuest in 2019 is very different from EverQuest in 1999. Comments (2) Game Update: October 21, 2020. Indeed! Another evening of mapping completed. Omens of War* Riftseeker`s Sanctum – added a few missing NPCs. I used by bard to quickly map the zone. For those feeling nostalgic, I have some of the ones I created in the Archive. Number will go back up as I add houses and other fixed features. * Velketor`s Labyrinth – spent quite a bit of time cleaning up geometry and modifications for this version of the zone. Significantly easier to navigate. Hunter PH’s and my final detailed maps of ToFS. Remapped & added paths. By Brewall February 5, 2019. * Trakanon’s Teeth – Remapped ruins in SW area. Thanks. Aug 17, 2020. Join a thriving, dedicated community, immerse yourself in hundreds of unique zones, battle thousands of creatures, and complete exciting quests. I've personally gone through all the files and consistently color-coded NPCs, tradeskill containers, merchants, quest givers, and much more. Cleaned up ruins near The Ruins of Sebilis, Torment of Velious* Tower of Frozen Shadow – very clean & detailed map* Added & clarified hunters* Added legends with collection & hunter information. Jan 23, 2019. I remapped perimeter of new CS and bolted on the Grotto. *Stratos – even more sub-island platforms. With this set, each zone from Original EQ to DoD have been redone. ; Installation. Cleaned up NPC’s. *High Keep – Added missing NPCs. If you run in to any issues while uploading any of the new maps, or any maps, please let me know. Alternative names (often shown in the middle of the screen when zoning in or on the map) are shown in parenthesis, for example The Ruins of Old Guk (Lower Guk). Top level has black walls. * The Great Divide – minor touch-ups. Looks significantly better.The Burning Lands*Showing all hunter locations (this was on guild version of maps in beta). * Crystal Caverns – final map. *The Commonlands – Added a few missing NPCs and ground spawns. Today we've finished: EverQuest was initially released way back in the hopeful pre-millenium bug era of 1999, when the MMO genre was still gaining in popularity thanks to 1997’s Ultima Online. Still rough for my standards. Also added considerable amount of rocks and ice giving the zone a bit more ambiance. * The Great Divide – cleaned up some of the caves. Cleaned up NPC’s. All Products have been updated to the latest EverQuest patch 9/18/2019 August 21, 2019. Looks significantly better.Seeds of Destruction*City of Dranik – Added missing NPCs. Torment of Velious Maps (Work in Progress). Added the ring patches coming out from Sleeper’s Tomb area. Not knowing what I was really getting myself into, I agreed. This does not cover the downloading process.Go toMapfiend.net The Veil of Alaris Everquest Expansion has been added to the map database. * The Eastern Wastes – more details. EverQuest II is the next generation of massively multiplayer gaming, a huge online world where thousands of players come together for adventure and community. Aside from getting past mobs that see through rogue sneak/hide, I’m mostly going to focus on cleaning up and running my line reducer. Added some hunters. The first night of beta, I had to create and beta buff a character while waiting on my main, and while trying to map the Temple of Veeshan, I kept falling below the world. If you want updated points of interest you need to re-download and install. Final version of map is included that takes all the changes into account and I walked it multiple times for accuracy.2019.10.23 8:00 EST* Crystal Caverns – almost finished with Coldain city at the heart of the zone. Exception, you can always have a pause command too. * Kael Drakkal – first draft of zone. All Products have been updated to the latest EverQuest patch 11/13/2019 October 17, 2019. On some of the servers, you could see the in-game map, but couldn’t edit. Posted by Jelan, November 20, 2020 11:25 PM. Aug 20, 2019. *Rathe Mountains – Added gypsy camp NPCs, paladin NPCs, and a few named mobs. The geometry is dwarf size and difficult to get straight lines and I’m having to spend quite a bit of time cleaning up the in-game mapping. You can create up to 5 lines per macro. I think it looks crude, but feedback has been very positive.Western Wastes – similar to original zone, but different. With this set, each zone from Original EQ to DoD have been redone. Magelo Sync has been patched! Open your map window, in the upper left corner, you should see a dropdown box. * The Field of Bone – Added missing NPCs* The Overthere – cleaned up ruins throughout zone. ... (collapses) im making this primarily for myself, as a long term personal world to build out in detail the old zones of everquest and whatever else I want to put in it. *Kithicor Forest – Added missing NPCs and named Orcs. This set of maps includes final versions of all the The Burning Lands zones and quite a few changes to older zones. can be traded to other characters on your account). Recherchez des commerces et des services de proximité, affichez des plans et calculez des itinéraires routiers dans Google Maps. I’ve included rough versions of the maps. New Set of Maps By Brewall October 8, 2019 October 8, 2019 In-Game Maps While waiting for upcoming expansion, I’ve been spending time revisiting old zones keeping an eye out for missing NPCs, missing features, or in the case of a few zones, remapping them from scratch. If you are in a black hallway, it leads to the exit. Significant improvement. Cleaned up NPC’s. Explanation of macros - feel free to add. I am thankful I remapped SG a few year’s ago and had some excellent geometry to lock onto. ... Also on tap this year is EverQuest II’s 15 th anniversary on Nov. 9 which we will support in EverQuest with a new take on a progression server. *Oceangreen Village – Added missing NPCs. The pack includes 1 of each item listed below, many of which are Heirloom (i.e. * Zhisza, the Shissar Sanctuary – clarified some geomtery. All Products have been updated to the latest EverQuest patch 10/17/2019 September 18, 2019. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. *Zhisza, the Shissar Sanctuary – remapped entrance area and pyramid. * The Hive – remapped the hives and ramps. Added missing NPCs. In-Game Maps. Click here for: Torment of Velious Maps (Work in Progress). Original EQ* The Warrens – added missing NPCsScars of Velious* Cobalt Scar – added missing NPCsShadows of Luclin* Shadeweaver’s Thicket – clarified labels* Shadow Haven – clarified labels* The Deep – clarified labels* The Fungus Grove – added missing NPCs*The Twilight Sea – added missing NPCsPlanes of Power* Plane of Fire – clarified labels* Plane of Tactics – clarified labels* Plane of Time – clarified labelsOmens of War* Anguish – remapped almost entire zone from scratch. Many of the icy areas had moved and some of the ramps and bridges were altered slightly. EQ’s launch feels a world away now, lest we forget dial-up modems, Y2K panic, CRT monitors, 640x480, open-book medding, corpse runs, lost corpses, ninja looting, guild drama, dawn of DKP, and so many other moments. Hail Norrath! EverQuest has been patched on October 21, 2020. * Jewel of Atiiki – clarified some geometry. So, if at bottom: Cyan > Green > Black. February 5, 2019. but when its done (basic terrain with trees) ill be sharing it as a blank world for people to build in. Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. I’m going to clean it up a bit more and recolor the layers to get them to make more sense for the directionally impaired* The Eastern Wastes – added more details* Tower of Frozen Shadow – Entrance level at high quality.2019.10.20 11:40 EST:* Crystal Caverns – partial zone map. Few weeks, I am very pleased with color scheme splitting the City levels and tying it the! 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